A downloadable game for Windows, macOS, and Linux

You do not attack.

Your slimes do.

They block blades, spit fire, heal each other, break enemy towers, eat corpses, duplicate themselves, bond, panic, rage, and die horribly while Kai tries very hard not to be next.

Slime Uprising is an early tactical roguelite demo about commanding a tiny, chaotic slime squad through an endless altar siege.


The pitch

Kai is fragile. He has no sword, no fireball, no heroic destiny button.

Every useful thing he can do comes from the slimes following him. If they live, you have options. If they die, your build falls apart in real time.

The run is about keeping that weird little squad alive long enough for it to become dangerous.

  • Command slimes instead of attacking yourself.
  • Use corpses as resources. Send a living slime to eat a corpse and create another slime of the same type.
  • Break enemy towers before the arena gets out of control.
  • Pick boons between waves and let the run get stranger.
  • Survive boss waves every 10th wave, then keep going.


What is in Demo 0.1?

This is a focused public demo, not the full game. It is built to answer one question:

Is commanding a squad of fragile, useful, occasionally doomed slimes fun enough to grow into a full campaign?

  • One endless arena: the Altar of Gorm
  • Four starting slime types: Stone, Volcanic, Angel, and Roboslime
  • Corpse-based slime summoning
  • Enemy spawn towers
  • Boons between waves
  • Meta-upgrades after death
  • A Knight Captain boss every 10 waves
  • English, Russian, and Spanish UI
  • Music and SFX


Controls

  • Move: WASD or arrow keys
  • Summon slime copy: Q / E / R / F near a corpse
  • Super-ult: hold Space + Q / E / R / F
  • Pause: Esc
  • Fullscreen, audio, and language: Settings menu

The demo includes a short tutorial overlay at the start of a new game.



Death feeds the next run

When Kai dies, the run ends, but your souls can still buy meta-upgrades.

Make future squads tougher, faster, larger, and slightly less likely to become altar paste.


Known limitations

  • This is an early public demo, not a finished game.
  • The run is endless. The disabled Finish Run button previews future campaign flow.
  • Demo 0.1 starts with all four slime types unlocked so you can see the core loop faster.
  • Future versions should add unlock progression, more locations, more enemies, more bosses, and a world-map structure.
  • The macOS build is unsigned. If Gatekeeper blocks it, right-click the app and choose Open.

Feedback wanted

If you try the demo, I would love to know what breaks, what confuses you, and what makes you want one more run.

Useful feedback:

  • Were the controls clear?
  • Did the tutorial explain enough?
  • Did the difficulty ramp feel fair?
  • Were the slimes fun to command?
  • Did anything freeze, jitter, vanish, get stuck, or behave weirdly?

If you report a bug, please include your OS, demo version, what happened, and a screenshot or video if possible.

Discord: Join the Slime Uprising Discord

It is tiny and experimental right now, but it is open for bug reports, feedback, weird slime stories, and future updates.

Thank you for trying the first public demo.

Download

Download
slime-uprising-demo-0.3.9-macos-unsigned.zip 228 MB
Download
slime-uprising-demo-0.3.9-windows.zip 203 MB
Download
slime-uprising-demo-0.3.9-linux.zip 195 MB

Development log

Comments

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Small note: I’m a solo dev and I’ve only tested this build on macOS myself.  

Windows/Linux builds are available too, and if you try them, I’d really appreciate a quick comment saying whether they work for you.